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SelectionMask -> SelectionBlueprint
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@ -12,7 +12,7 @@ namespace osu.Game.Tests.Visual
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{
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public abstract class HitObjectSelectionMaskTestCase : OsuTestCase
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{
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private SelectionMask mask;
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private SelectionBlueprint blueprint;
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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@ -29,19 +29,19 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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private void load()
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{
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base.Content.Add(mask = CreateMask());
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mask.SelectionRequested += (_, __) => mask.Select();
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base.Content.Add(blueprint = CreateMask());
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blueprint.SelectionRequested += (_, __) => blueprint.Select();
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AddStep("Select", () => mask.Select());
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AddStep("Deselect", () => mask.Deselect());
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AddStep("Select", () => blueprint.Select());
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AddStep("Deselect", () => blueprint.Deselect());
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}
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protected override bool OnClick(ClickEvent e)
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{
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mask.Deselect();
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blueprint.Deselect();
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return true;
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}
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protected abstract SelectionMask CreateMask();
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protected abstract SelectionBlueprint CreateMask();
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}
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}
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