SelectionMask -> SelectionBlueprint

This commit is contained in:
smoogipoo
2018-11-06 17:56:04 +09:00
parent ad2836a61e
commit f2a5f28ea2
17 changed files with 102 additions and 102 deletions

View File

@ -12,7 +12,7 @@ namespace osu.Game.Tests.Visual
{
public abstract class HitObjectSelectionMaskTestCase : OsuTestCase
{
private SelectionMask mask;
private SelectionBlueprint blueprint;
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
@ -29,19 +29,19 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
base.Content.Add(mask = CreateMask());
mask.SelectionRequested += (_, __) => mask.Select();
base.Content.Add(blueprint = CreateMask());
blueprint.SelectionRequested += (_, __) => blueprint.Select();
AddStep("Select", () => mask.Select());
AddStep("Deselect", () => mask.Deselect());
AddStep("Select", () => blueprint.Select());
AddStep("Deselect", () => blueprint.Deselect());
}
protected override bool OnClick(ClickEvent e)
{
mask.Deselect();
blueprint.Deselect();
return true;
}
protected abstract SelectionMask CreateMask();
protected abstract SelectionBlueprint CreateMask();
}
}