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SelectionMask -> SelectionBlueprint
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@ -37,16 +37,16 @@ namespace osu.Game.Rulesets.Osu.Edit
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protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
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public override SelectionMask CreateMaskFor(DrawableHitObject hitObject)
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public override SelectionBlueprint CreateMaskFor(DrawableHitObject hitObject)
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{
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switch (hitObject)
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{
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case DrawableHitCircle circle:
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return new HitCircleSelectionMask(circle);
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return new HitCircleSelectionBlueprint(circle);
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case DrawableSlider slider:
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return new SliderSelectionMask(slider);
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return new SliderSelectionBlueprint(slider);
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case DrawableSpinner spinner:
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return new SpinnerSelectionMask(spinner);
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return new SpinnerSelectionBlueprint(spinner);
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}
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return base.CreateMaskFor(hitObject);
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