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Add HitWindows to JudgementResult to indicate timing errors
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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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if (judgement != null)
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{
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Result = CreateResult(judgement);
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Result = CreateResult(judgement, HitObject.HitWindows);
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if (Result == null)
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throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
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}
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@ -401,7 +401,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// Creates the <see cref="JudgementResult"/> that represents the scoring result for this <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
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protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(judgement);
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/// <param name="hitWindows">The <see cref="HitWindows"/> which the <see cref="HitObject"/> was judged against.
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/// May be null to indicate that the timing error should not be displayed to the user.</param>
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protected virtual JudgementResult CreateResult(Judgement judgement, HitWindows hitWindows) => new JudgementResult(judgement, hitWindows);
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}
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public abstract class DrawableHitObject<TObject> : DrawableHitObject
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