diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index caae53516d..6d6f2b0f6c 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -80,11 +80,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills result = Math.Pow(smallDistNerf * result, 2.0); - if (hidden) { - result *= 1.0 + max_opacity_bonus; - // Additional bonus for Hidden due to there being no approach circles. + // Additional bonus for Hidden due to there being no approach circles. + if (hidden) result *= 1.0 + hidden_bonus; - } return result; }