From f2d05ea899ba2aaa93deb9680042c1ce6a5cba8f Mon Sep 17 00:00:00 2001 From: MBmasher Date: Wed, 17 Nov 2021 11:27:48 +1100 Subject: [PATCH] Remove strain being multiplied by max opacity bonus --- osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index caae53516d..6d6f2b0f6c 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -80,11 +80,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills result = Math.Pow(smallDistNerf * result, 2.0); - if (hidden) { - result *= 1.0 + max_opacity_bonus; - // Additional bonus for Hidden due to there being no approach circles. + // Additional bonus for Hidden due to there being no approach circles. + if (hidden) result *= 1.0 + hidden_bonus; - } return result; }