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Remove list null-checks in LogoTrackingContainer
test
If the null-checks were tripped, the test would crash anyway. It is not possible to call `.Any()` and get a valid result instead of an exception on a null reference.
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@ -264,7 +264,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void moveLogoFacade()
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private void moveLogoFacade()
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{
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{
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if (!(logoFacade?.Transforms).Any() && !(transferContainer?.Transforms).Any())
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if (!logoFacade.Transforms.Any() && !transferContainer.Transforms.Any())
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{
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{
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Random random = new Random();
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Random random = new Random();
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trackingContainer.Delay(500).MoveTo(new Vector2(random.Next(0, (int)logo.Parent.DrawWidth), random.Next(0, (int)logo.Parent.DrawHeight)), 300);
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trackingContainer.Delay(500).MoveTo(new Vector2(random.Next(0, (int)logo.Parent.DrawWidth), random.Next(0, (int)logo.Parent.DrawHeight)), 300);
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