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Create a LargeTextureStore for cached (but not atlased) global textures
Also - Fixes first transition depth being incorrect. - Improves smoothness of transitions (and adds a slight delay to offset from screen switches).
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@ -19,6 +19,7 @@ using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Textures;
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using osu.Game.IO;
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using osu.Game.IPC;
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using osu.Game.Online.API;
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@ -651,7 +652,7 @@ namespace osu.Game.Beatmaps
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try
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{
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return new TextureStore(new RawTextureLoaderStore(store), false).Get(getPathForFile(Metadata.BackgroundFile));
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return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
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}
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catch
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{
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