Create a LargeTextureStore for cached (but not atlased) global textures

Also
- Fixes first transition depth being incorrect.
- Improves smoothness of transitions (and adds a slight delay to offset from screen switches).
This commit is contained in:
Dean Herbert
2017-12-31 06:40:28 +09:00
parent 398d90ee52
commit f2d302f8dc
6 changed files with 39 additions and 7 deletions

View File

@ -267,6 +267,7 @@
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
<Compile Include="Database\DatabaseContextFactory.cs" />
<Compile Include="Database\IHasPrimaryKey.cs" />
<Compile Include="Graphics\Textures\LargeTextureStore.cs" />
<Compile Include="Overlays\Profile\SupporterIcon.cs" />
<Compile Include="Overlays\Settings\DangerousSettingsButton.cs" />
<Compile Include="Graphics\UserInterface\HoverClickSounds.cs" />