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Create a LargeTextureStore for cached (but not atlased) global textures
Also - Fixes first transition depth being incorrect. - Improves smoothness of transitions (and adds a slight delay to offset from screen switches).
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@ -267,6 +267,7 @@
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<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
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<Compile Include="Database\DatabaseContextFactory.cs" />
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<Compile Include="Database\IHasPrimaryKey.cs" />
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<Compile Include="Graphics\Textures\LargeTextureStore.cs" />
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<Compile Include="Overlays\Profile\SupporterIcon.cs" />
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<Compile Include="Overlays\Settings\DangerousSettingsButton.cs" />
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<Compile Include="Graphics\UserInterface\HoverClickSounds.cs" />
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