Refactor editor selection/blueprint components to be generic

This commit is contained in:
Dean Herbert
2021-04-27 15:40:35 +09:00
parent ec1c336b0a
commit f2e56bd306
22 changed files with 588 additions and 449 deletions

View File

@ -11,17 +11,17 @@ using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// A container for <see cref="SelectionBlueprint"/> ordered by their <see cref="HitObject"/> start times.
/// A container for <see cref="SelectionBlueprint{HitObject}"/> ordered by their <see cref="HitObject"/> start times.
/// </summary>
public sealed class HitObjectOrderedSelectionContainer : Container<SelectionBlueprint>
public sealed class HitObjectOrderedSelectionContainer : Container<SelectionBlueprint<HitObject>>
{
public override void Add(SelectionBlueprint drawable)
public override void Add(SelectionBlueprint<HitObject> drawable)
{
base.Add(drawable);
bindStartTime(drawable);
}
public override bool Remove(SelectionBlueprint drawable)
public override bool Remove(SelectionBlueprint<HitObject> drawable)
{
if (!base.Remove(drawable))
return false;
@ -36,11 +36,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
unbindAllStartTimes();
}
private readonly Dictionary<SelectionBlueprint, IBindable> startTimeMap = new Dictionary<SelectionBlueprint, IBindable>();
private readonly Dictionary<SelectionBlueprint<HitObject>, IBindable> startTimeMap = new Dictionary<SelectionBlueprint<HitObject>, IBindable>();
private void bindStartTime(SelectionBlueprint blueprint)
private void bindStartTime(SelectionBlueprint<HitObject> blueprint)
{
var bindable = blueprint.HitObject.StartTimeBindable.GetBoundCopy();
var bindable = blueprint.Item.StartTimeBindable.GetBoundCopy();
bindable.BindValueChanged(_ =>
{
@ -51,7 +51,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
startTimeMap[blueprint] = bindable;
}
private void unbindStartTime(SelectionBlueprint blueprint)
private void unbindStartTime(SelectionBlueprint<HitObject> blueprint)
{
startTimeMap[blueprint].UnbindAll();
startTimeMap.Remove(blueprint);
@ -66,16 +66,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override int Compare(Drawable x, Drawable y)
{
var xObj = (SelectionBlueprint)x;
var yObj = (SelectionBlueprint)y;
var xObj = (SelectionBlueprint<HitObject>)x;
var yObj = (SelectionBlueprint<HitObject>)y;
// Put earlier blueprints towards the end of the list, so they handle input first
int i = yObj.HitObject.StartTime.CompareTo(xObj.HitObject.StartTime);
int i = yObj.Item.StartTime.CompareTo(xObj.Item.StartTime);
if (i != 0) return i;
// Fall back to end time if the start time is equal.
i = yObj.HitObject.GetEndTime().CompareTo(xObj.HitObject.GetEndTime());
i = yObj.Item.GetEndTime().CompareTo(xObj.Item.GetEndTime());
return i == 0 ? CompareReverseChildID(y, x) : i;
}