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Refactor editor selection/blueprint components to be generic
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@ -4,6 +4,7 @@
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Screens.Edit.Compose.Components;
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@ -30,6 +31,6 @@ namespace osu.Game.Rulesets.Mania.Edit
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return base.CreateBlueprintFor(hitObject);
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}
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protected override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler();
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protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();
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}
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}
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