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Refactor editor selection/blueprint components to be generic
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@ -15,7 +15,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuSelectionHandler : SelectionHandler
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public class OsuSelectionHandler : EditorSelectionHandler
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{
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protected override void OnSelectionChanged()
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{
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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referencePathTypes = null;
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}
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public override bool HandleMovement(MoveSelectionEvent moveEvent)
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public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
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{
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var hitObjects = selectedMovableObjects;
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