mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Refactor editor selection/blueprint components to be generic
This commit is contained in:
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
}
|
||||
|
||||
protected override SelectionHandler CreateSelectionHandler() => new TaikoSelectionHandler();
|
||||
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new TaikoSelectionHandler();
|
||||
|
||||
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) =>
|
||||
new TaikoSelectionBlueprint(hitObject);
|
||||
|
Reference in New Issue
Block a user