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Rework slider hackery to not overwrite Samples
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@ -109,15 +109,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void LoadSamples()
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{
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base.LoadSamples();
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// Note: base.LoadSamples() isn't called since the slider plays the tail's hitsounds for the time being.
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if (HitObject.SampleControlPoint == null)
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{
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throw new InvalidOperationException($"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
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+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
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}
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Samples.Samples = HitObject.TailSamples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
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var slidingSamples = new List<ISampleInfo>();
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var normalSample = HitObject.OriginalSamples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
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var normalSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
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if (normalSample != null)
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slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(normalSample).With("sliderslide"));
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var whistleSample = HitObject.OriginalSamples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE);
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var whistleSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE);
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if (whistleSample != null)
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slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(whistleSample).With("sliderwhistle"));
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