Add SortID to RulesetInfo to allow stable ordering of rulesets for display

This commit is contained in:
Dean Herbert
2022-01-27 15:19:27 +09:00
parent de5ac7ad83
commit f30d63107a
5 changed files with 46 additions and 6 deletions

View File

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class RulesetInfoOrderingTest
{
[Test]
public void TestOrdering()
{
var rulesets = new[]
{
new RulesetInfo("custom2", "Custom Ruleset 2", string.Empty, -1),
new OsuRuleset().RulesetInfo,
new RulesetInfo("custom3", "Custom Ruleset 3", string.Empty, -1),
new RulesetInfo("custom2", "Custom Ruleset 2", string.Empty, -1),
new CatchRuleset().RulesetInfo,
new RulesetInfo("custom3", "Custom Ruleset 3", string.Empty, -1),
};
var orderedRulesets = rulesets.OrderBy(r => r.SortID);
// Ensure all customs are after official.
Assert.That(orderedRulesets.Select(r => r.OnlineID), Is.EqualTo(new[] { 0, 2, -1, -1, -1, -1 }));
// Ensure customs are grouped next to each other (ie. stably sorted).
Assert.That(orderedRulesets.SkipWhile(r => r.ShortName != "custom2").Skip(1).First().ShortName, Is.EqualTo("custom2"));
Assert.That(orderedRulesets.SkipWhile(r => r.ShortName != "custom3").Skip(1).First().ShortName, Is.EqualTo("custom3"));
}
}
}