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Fix tests not working on CI (where no beatmaps were present)
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parent
42e33dde0c
commit
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@ -4,9 +4,9 @@
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Osu;
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namespace osu.Game.Tests.Visual.UserInterface
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namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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@ -16,24 +16,31 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Cached]
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[Cached]
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private MusicController musicController = new MusicController();
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private MusicController musicController = new MusicController();
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private WorkingBeatmap currentTrack;
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private WorkingBeatmap currentBeatmap;
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public TestSceneNowPlayingOverlay()
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private NowPlayingOverlay nowPlayingOverlay;
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[BackgroundDependencyLoader]
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private void load()
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{
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{
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Clock = new FramedClock();
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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var np = new NowPlayingOverlay
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nowPlayingOverlay = new NowPlayingOverlay
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{
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{
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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Anchor = Anchor.Centre
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};
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};
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Add(musicController);
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Add(musicController);
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Add(np);
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Add(nowPlayingOverlay);
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}
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AddStep(@"show", () => np.Show());
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[Test]
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public void TestShowHideDisable()
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{
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AddStep(@"show", () => nowPlayingOverlay.Show());
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AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
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AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
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AddStep(@"hide", () => np.Hide());
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AddStep(@"hide", () => nowPlayingOverlay.Hide());
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}
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}
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[Test]
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[Test]
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@ -42,15 +49,16 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep(@"Play track", () =>
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AddStep(@"Play track", () =>
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{
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{
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musicController.NextTrack();
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musicController.NextTrack();
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currentTrack = Beatmap.Value;
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currentBeatmap = Beatmap.Value;
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});
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});
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AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
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AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
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AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
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AddAssert(@"Check action is restart track", () => musicController.PreviousTrack() == PreviousTrackResult.Restart);
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AddAssert(@"Check action is restart track", () => musicController.PreviousTrack() == PreviousTrackResult.Restart);
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AddAssert(@"Check track didn't change", () => currentTrack == Beatmap.Value);
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AddAssert(@"Check track didn't change", () => currentBeatmap == Beatmap.Value);
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AddStep(@"Seek track to 2 second", () => musicController.SeekTo(2000));
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AddStep(@"Seek track to 2 second", () => musicController.SeekTo(2000));
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AddAssert(@"Check action is previous track", () => musicController.PreviousTrack() == PreviousTrackResult.Previous);
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AddAssert(@"Check action is not restart", () => musicController.PreviousTrack() != PreviousTrackResult.Restart);
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}
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}
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}
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}
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}
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}
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