Remove generics from Playfield (fixes catch)

This commit is contained in:
Dean Herbert
2017-09-12 18:19:28 +09:00
parent d7ac02d090
commit f32d444d68
16 changed files with 37 additions and 41 deletions

View File

@ -55,6 +55,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
: base(hitObject)
{
HitObject = hitObject;
Depth = (float)hitObject.StartTime;
}
private ArmedState state;

View File

@ -14,8 +14,7 @@ using System.Linq;
namespace osu.Game.Rulesets.UI
{
public abstract class Playfield<TObject> : Container
where TObject : HitObject
public abstract class Playfield : Container
{
/// <summary>
/// The HitObjects contained in this Playfield.
@ -69,7 +68,7 @@ namespace osu.Game.Rulesets.UI
public override Axes RelativeSizeAxes
{
get { return Axes.Both; }
set { throw new InvalidOperationException($@"{nameof(Playfield<TObject>)}'s {nameof(RelativeSizeAxes)} should never be changed from {Axes.Both}"); }
set { throw new InvalidOperationException($@"{nameof(Playfield)}'s {nameof(RelativeSizeAxes)} should never be changed from {Axes.Both}"); }
}
/// <summary>
@ -81,13 +80,13 @@ namespace osu.Game.Rulesets.UI
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to add.</param>
public virtual void Add(DrawableHitObject<TObject> h) => HitObjects.Add(h);
public virtual void Add(DrawableHitObject h) => HitObjects.Add(h);
/// <summary>
/// Remove a DrawableHitObject from this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to remove.</param>
public virtual void Remove(DrawableHitObject<TObject> h) => HitObjects.Remove(h);
public virtual void Remove(DrawableHitObject h) => HitObjects.Remove(h);
/// <summary>
/// Triggered when a new <see cref="Judgement"/> occurs on a <see cref="DrawableHitObject"/>.

View File

@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// The playfield.
/// </summary>
public Playfield<TObject> Playfield { get; private set; }
public Playfield Playfield { get; private set; }
protected override Container<Drawable> Content => content;
private Container content;
@ -310,7 +310,7 @@ namespace osu.Game.Rulesets.UI
/// Creates a Playfield.
/// </summary>
/// <returns>The Playfield.</returns>
protected abstract Playfield<TObject> CreatePlayfield();
protected abstract Playfield CreatePlayfield();
}
/// <summary>
@ -320,7 +320,7 @@ namespace osu.Game.Rulesets.UI
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
public abstract class RulesetContainer<TPlayfield, TObject> : RulesetContainer<TObject>
where TObject : HitObject
where TPlayfield : Playfield<TObject>
where TPlayfield : Playfield
{
/// <summary>
/// The playfield.

View File

@ -20,8 +20,7 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// A type of <see cref="Playfield{TObject}"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
/// </summary>
public class ScrollingPlayfield<TObject> : Playfield<TObject>
where TObject : HitObject
public class ScrollingPlayfield : Playfield
{
/// <summary>
/// The default span of time visible by the length of the scrolling axes.
@ -75,21 +74,21 @@ namespace osu.Game.Rulesets.UI
HitObjects.Reversed.BindTo(Reversed);
}
private List<ScrollingPlayfield<TObject>> nestedPlayfields;
private List<ScrollingPlayfield> nestedPlayfields;
/// <summary>
/// All the <see cref="ScrollingPlayfield{TObject}"/>s nested inside this playfield.
/// </summary>
public IEnumerable<ScrollingPlayfield<TObject>> NestedPlayfields => nestedPlayfields;
public IEnumerable<ScrollingPlayfield> NestedPlayfields => nestedPlayfields;
/// <summary>
/// Adds a <see cref="ScrollingPlayfield{TObject}"/> to this playfield. The nested <see cref="ScrollingPlayfield{TObject}"/>
/// will be given all of the same speed adjustments as this playfield.
/// </summary>
/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield{TObject}"/> to add.</param>
protected void AddNested(ScrollingPlayfield<TObject> otherPlayfield)
protected void AddNested(ScrollingPlayfield otherPlayfield)
{
if (nestedPlayfields == null)
nestedPlayfields = new List<ScrollingPlayfield<TObject>>();
nestedPlayfields = new List<ScrollingPlayfield>();
nestedPlayfields.Add(otherPlayfield);
}
@ -117,7 +116,7 @@ namespace osu.Game.Rulesets.UI
this.TransformTo(this.PopulateTransform(new TransformVisibleTimeRange(), newTimeRange, duration, easing));
}
private class TransformVisibleTimeRange : Transform<double, ScrollingPlayfield<TObject>>
private class TransformVisibleTimeRange : Transform<double, ScrollingPlayfield>
{
private double valueAt(double time)
{
@ -129,8 +128,8 @@ namespace osu.Game.Rulesets.UI
public override string TargetMember => "VisibleTimeRange.Value";
protected override void Apply(ScrollingPlayfield<TObject> d, double time) => d.VisibleTimeRange.Value = valueAt(time);
protected override void ReadIntoStartValue(ScrollingPlayfield<TObject> d) => StartValue = d.VisibleTimeRange.Value;
protected override void Apply(ScrollingPlayfield d, double time) => d.VisibleTimeRange.Value = valueAt(time);
protected override void ReadIntoStartValue(ScrollingPlayfield d) => StartValue = d.VisibleTimeRange.Value;
}
/// <summary>

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject>
where TObject : HitObject
where TPlayfield : ScrollingPlayfield<TObject>
where TPlayfield : ScrollingPlayfield
{
/// <summary>
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.UI
DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield));
}
private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield<TObject> playfield)
private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield playfield)
{
playfield.HitObjects.AddSpeedAdjustment(CreateSpeedAdjustmentContainer(controlPoint));
playfield.NestedPlayfields.ForEach(p => applySpeedAdjustment(controlPoint, p));