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Remove generics from Playfield (fixes catch)
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject>
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where TObject : HitObject
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where TPlayfield : ScrollingPlayfield<TObject>
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where TPlayfield : ScrollingPlayfield
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{
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/// <summary>
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/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.UI
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DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield));
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}
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private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield<TObject> playfield)
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private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield playfield)
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{
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playfield.HitObjects.AddSpeedAdjustment(CreateSpeedAdjustmentContainer(controlPoint));
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playfield.NestedPlayfields.ForEach(p => applySpeedAdjustment(controlPoint, p));
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