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Remove generics from Playfield (fixes catch)
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@ -19,7 +19,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public class TaikoPlayfield : ScrollingPlayfield<TaikoHitObject>
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public class TaikoPlayfield : ScrollingPlayfield
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{
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/// <summary>
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/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
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@ -203,10 +203,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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background.Colour = colours.Gray0;
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}
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public override void Add(DrawableHitObject<TaikoHitObject> h)
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public override void Add(DrawableHitObject h)
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{
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h.Depth = (float)h.HitObject.StartTime;
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base.Add(h);
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var barline = h as DrawableBarLine;
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