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Use a more readable code for calculating length
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@ -315,10 +315,15 @@ namespace osu.Game.Beatmaps
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private double calculateLength(IBeatmap b)
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private double calculateLength(IBeatmap b)
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{
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{
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var lastObject = b.HitObjects.LastOrDefault();
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if (!b.HitObjects.Any())
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var endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0;
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return 0;
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return endTime - b.HitObjects.FirstOrDefault()?.StartTime ?? 0;
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var lastObject = b.HitObjects.Last();
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double endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
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double startTime = b.HitObjects.First().StartTime;
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return endTime - startTime;
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}
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}
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/// <summary>
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/// <summary>
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