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Merge branch 'master' into user-beatmap-downloading-states-2
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commit
f338fa114b
@ -333,7 +333,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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};
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};
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}
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}
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private class TestModSelectOverlay : SoloModSelectOverlay
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private class TestModSelectOverlay : LocalPlayerModSelectOverlay
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{
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{
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public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
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public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
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@ -151,7 +151,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddUntilStep("wait for ready", () => modSelect.State.Value == Visibility.Visible && modSelect.ButtonsLoaded);
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AddUntilStep("wait for ready", () => modSelect.State.Value == Visibility.Visible && modSelect.ButtonsLoaded);
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}
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}
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private class TestModSelectOverlay : SoloModSelectOverlay
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private class TestModSelectOverlay : LocalPlayerModSelectOverlay
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{
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{
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public new VisibilityContainer ModSettingsContainer => base.ModSettingsContainer;
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public new VisibilityContainer ModSettingsContainer => base.ModSettingsContainer;
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public new TriangleButton CustomiseButton => base.CustomiseButton;
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public new TriangleButton CustomiseButton => base.CustomiseButton;
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@ -469,6 +469,10 @@ namespace osu.Game
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{
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{
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updateModDefaults();
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updateModDefaults();
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// a lease may be taken on the mods bindable, at which point we can't really ensure valid mods.
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if (SelectedMods.Disabled)
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return;
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if (!ModUtils.CheckValidForGameplay(mods.NewValue, out var invalid))
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if (!ModUtils.CheckValidForGameplay(mods.NewValue, out var invalid))
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{
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{
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// ensure we always have a valid set of mods.
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// ensure we always have a valid set of mods.
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@ -5,7 +5,7 @@ using osu.Game.Rulesets.Mods;
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namespace osu.Game.Overlays.Mods
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namespace osu.Game.Overlays.Mods
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{
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{
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public class SoloModSelectOverlay : ModSelectOverlay
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public class LocalPlayerModSelectOverlay : ModSelectOverlay
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{
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{
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protected override void OnModSelected(Mod mod)
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protected override void OnModSelected(Mod mod)
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{
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{
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@ -387,7 +387,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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client.LoadRequested -= onLoadRequested;
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client.LoadRequested -= onLoadRequested;
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}
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}
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private class UserModSelectOverlay : ModSelectOverlay
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private class UserModSelectOverlay : LocalPlayerModSelectOverlay
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{
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{
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public UserModSelectOverlay()
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public UserModSelectOverlay()
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{
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{
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@ -125,7 +125,7 @@ namespace osu.Game.Screens.OnlinePlay
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return base.OnExiting(next);
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return base.OnExiting(next);
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}
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}
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protected override ModSelectOverlay CreateModSelectOverlay() => new SoloModSelectOverlay
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protected override ModSelectOverlay CreateModSelectOverlay() => new LocalPlayerModSelectOverlay
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{
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{
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IsValidMod = IsValidMod
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IsValidMod = IsValidMod
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};
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};
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@ -311,7 +311,7 @@ namespace osu.Game.Screens.Select
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(new FooterButtonOptions(), BeatmapOptions)
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(new FooterButtonOptions(), BeatmapOptions)
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};
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};
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protected virtual ModSelectOverlay CreateModSelectOverlay() => new SoloModSelectOverlay();
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protected virtual ModSelectOverlay CreateModSelectOverlay() => new LocalPlayerModSelectOverlay();
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protected virtual void ApplyFilterToCarousel(FilterCriteria criteria)
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protected virtual void ApplyFilterToCarousel(FilterCriteria criteria)
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{
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{
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