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Centralise and update WorkingBeatmap creation in test cases
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@ -22,11 +22,10 @@ namespace osu.Game.Beatmaps
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private readonly IResourceStore<byte[]> store;
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public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
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: base(beatmapInfo)
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: base(beatmapInfo, audioManager)
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{
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this.store = store;
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this.textureStore = textureStore;
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AudioManager = audioManager;
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}
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protected override IBeatmap GetBeatmap()
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