Centralise and update WorkingBeatmap creation in test cases

This commit is contained in:
Dean Herbert
2019-05-31 14:40:53 +09:00
parent 80d65f9a3b
commit f33a5bc54c
34 changed files with 278 additions and 250 deletions

View File

@ -3,15 +3,21 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual
{
@ -19,7 +25,7 @@ namespace osu.Game.Tests.Visual
{
[Cached(typeof(Bindable<WorkingBeatmap>))]
[Cached(typeof(IBindable<WorkingBeatmap>))]
private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap(), null);
private OsuTestBeatmap beatmap;
protected BindableBeatmap Beatmap => beatmap;
@ -39,7 +45,10 @@ namespace osu.Game.Tests.Visual
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
// This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures
beatmap.Default = new DummyWorkingBeatmap(parent.Get<OsuGameBase>());
beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap(parent.Get<OsuGameBase>()))
{
Default = new DummyWorkingBeatmap(parent.Get<OsuGameBase>())
};
return Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
}
@ -49,8 +58,19 @@ namespace osu.Game.Tests.Visual
localStorage = new Lazy<Storage>(() => new NativeStorage($"{GetType().Name}-{Guid.NewGuid()}"));
}
[Resolved]
private AudioManager audio { get; set; }
protected virtual IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset);
protected WorkingBeatmap CreateWorkingBeatmap(RulesetInfo ruleset = null) =>
CreateWorkingBeatmap(CreateBeatmap(ruleset));
protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap) =>
new ClockBackedTestWorkingBeatmap(beatmap, Clock, audio);
[BackgroundDependencyLoader]
private void load(AudioManager audioManager, RulesetStore rulesets)
private void load(RulesetStore rulesets)
{
Ruleset.Value = rulesets.AvailableRulesets.First();
}
@ -59,7 +79,8 @@ namespace osu.Game.Tests.Visual
{
base.Dispose(isDisposing);
beatmap?.Value.Track.Stop();
if (beatmap?.Value.TrackLoaded == true)
beatmap.Value.Track.Stop();
if (localStorage.IsValueCreated)
{
@ -76,6 +97,164 @@ namespace osu.Game.Tests.Visual
protected override ITestSceneTestRunner CreateRunner() => new OsuTestSceneTestRunner();
public class ClockBackedTestWorkingBeatmap : TestWorkingBeatmap
{
private readonly Track track;
private readonly TrackVirtualStore store;
/// <summary>
/// Create an instance which creates a <see cref="TestBeatmap"/> for the provided ruleset when requested.
/// </summary>
/// <param name="ruleset">The target ruleset.</param>
/// <param name="referenceClock">A clock which should be used instead of a stopwatch for virtual time progression.</param>
/// <param name="audio">Audio manager. Required if a reference clock isn't provided.</param>
public ClockBackedTestWorkingBeatmap(RulesetInfo ruleset, IFrameBasedClock referenceClock, AudioManager audio)
: this(new TestBeatmap(ruleset), referenceClock, audio)
{
}
/// <summary>
/// Create an instance which provides the <see cref="IBeatmap"/> when requested.
/// </summary>
/// <param name="beatmap">The beatmap</param>
/// <param name="referenceClock">An optional clock which should be used instead of a stopwatch for virtual time progression.</param>
/// <param name="audio">Audio manager. Required if a reference clock isn't provided.</param>
/// <param name="length">The length of the returned virtual track.</param>
public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock referenceClock, AudioManager audio, double length = 60000)
: base(beatmap)
{
if (referenceClock != null)
{
store = new TrackVirtualStore(referenceClock);
audio.AddItem(store);
track = store.GetVirtual(length);
}
else
track = audio?.Tracks.GetVirtual(length);
}
public override void Dispose()
{
base.Dispose();
store?.Dispose();
}
protected override Track GetTrack() => track;
public class TrackVirtualStore : AudioCollectionManager<Track>, ITrackStore
{
private readonly IFrameBasedClock referenceClock;
public TrackVirtualStore(IFrameBasedClock referenceClock)
{
this.referenceClock = referenceClock;
}
public Track Get(string name) => throw new NotImplementedException();
public Task<Track> GetAsync(string name) => throw new NotImplementedException();
public Stream GetStream(string name) => throw new NotImplementedException();
public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
public Track GetVirtual(double length = Double.PositiveInfinity)
{
var track = new TrackVirtualManual(referenceClock) { Length = length };
AddItem(track);
return track;
}
}
/// <summary>
/// A virtual track which tracks a reference clock.
/// </summary>
public class TrackVirtualManual : Track
{
private readonly IFrameBasedClock referenceClock;
private readonly ManualClock clock = new ManualClock();
private bool running;
/// <summary>
/// Local offset added to the reference clock to resolve correct time.
/// </summary>
private double offset;
public TrackVirtualManual(IFrameBasedClock referenceClock)
{
this.referenceClock = referenceClock;
Length = double.PositiveInfinity;
}
public override bool Seek(double seek)
{
offset = MathHelper.Clamp(seek, 0, Length);
lastReferenceTime = null;
return offset == seek;
}
public override void Start()
{
running = true;
}
public override void Reset()
{
Seek(0);
base.Reset();
}
public override void Stop()
{
if (running)
{
running = false;
// on stopping, the current value should be transferred out of the clock, as we can no longer rely on
// the referenceClock (which will still be counting time).
offset = clock.CurrentTime;
lastReferenceTime = null;
}
}
public override bool IsRunning => running;
private double? lastReferenceTime;
public override double CurrentTime => clock.CurrentTime;
protected override void UpdateState()
{
base.UpdateState();
if (running)
{
double refTime = referenceClock.CurrentTime;
if (!lastReferenceTime.HasValue)
{
// if the clock just started running, the current value should be transferred to the offset
// (to zero the progression of time).
offset -= refTime;
}
lastReferenceTime = refTime;
}
clock.CurrentTime = Math.Min((lastReferenceTime ?? 0) + offset, Length);
if (CurrentTime >= Length)
{
Stop();
RaiseCompleted();
}
}
}
}
public class OsuTestSceneTestRunner : OsuGameBase, ITestSceneTestRunner
{
private TestSceneTestRunner.TestRunner runner;
@ -93,17 +272,10 @@ namespace osu.Game.Tests.Visual
private class OsuTestBeatmap : BindableBeatmap
{
public OsuTestBeatmap(WorkingBeatmap defaultValue, AudioManager audioManager)
: base(defaultValue, audioManager)
public OsuTestBeatmap(WorkingBeatmap defaultValue)
: base(defaultValue)
{
}
public override BindableBeatmap GetBoundCopy()
{
var copy = new OsuTestBeatmap(Default, AudioManager);
copy.BindTo(this);
return copy;
}
}
}
}