Centralise and update WorkingBeatmap creation in test cases

This commit is contained in:
Dean Herbert
2019-05-31 14:40:53 +09:00
parent 80d65f9a3b
commit f33a5bc54c
34 changed files with 278 additions and 250 deletions

View File

@ -7,7 +7,6 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.Editor
{
@ -19,7 +18,7 @@ namespace osu.Game.Tests.Visual.Editor
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, Clock);
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Child = new ComposeScreen();
}
}