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Centralise and update WorkingBeatmap creation in test cases
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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@ -10,7 +10,6 @@ using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Graphics;
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@ -48,7 +47,7 @@ namespace osu.Game.Tests.Visual.Editor
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}
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};
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Beatmap.Value = new TestWorkingBeatmap(testBeatmap, Clock);
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Beatmap.Value = CreateWorkingBeatmap(testBeatmap);
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Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
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}
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