Centralise and update WorkingBeatmap creation in test cases

This commit is contained in:
Dean Herbert
2019-05-31 14:40:53 +09:00
parent 80d65f9a3b
commit f33a5bc54c
34 changed files with 278 additions and 250 deletions

View File

@ -18,7 +18,6 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.Editor
@ -45,7 +44,7 @@ namespace osu.Game.Tests.Visual.Editor
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new TestWorkingBeatmap(new Beatmap
Beatmap.Value = CreateWorkingBeatmap(new Beatmap
{
HitObjects = new List<HitObject>
{