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Centralise and update WorkingBeatmap creation in test cases
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editor
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@ -29,7 +28,7 @@ namespace osu.Game.Tests.Visual.Editor
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Size = new Vector2(200, 100)
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};
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Beatmap.Value = new TestWorkingBeatmap(new Beatmap(), Clock);
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Beatmap.Value = CreateWorkingBeatmap(new Beatmap());
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Child = playback;
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}
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