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Centralise and update WorkingBeatmap creation in test cases
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@ -19,6 +19,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMatchSettingsOverlay : MultiplayerTestScene
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{
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[Resolved]
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private OsuGameBase game { get; set; }
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(MatchSettingsOverlay)
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@ -57,7 +60,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("set name", () => Room.Name.Value = "Room name");
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AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
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AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = new DummyWorkingBeatmap().BeatmapInfo }));
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AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = new DummyWorkingBeatmap(game).BeatmapInfo }));
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AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value);
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AddStep("clear name", () => Room.Name.Value = "");
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