Centralise and update WorkingBeatmap creation in test cases

This commit is contained in:
Dean Herbert
2019-05-31 14:40:53 +09:00
parent 80d65f9a3b
commit f33a5bc54c
34 changed files with 278 additions and 250 deletions

View File

@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.Online
@ -25,7 +24,7 @@ namespace osu.Game.Tests.Visual.Online
[BackgroundDependencyLoader]
private void load()
{
var beatmap = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, null);
var beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
beatmap.BeatmapSetInfo.OnlineInfo.HasVideo = true;
beatmap.BeatmapSetInfo.OnlineInfo.HasStoryboard = true;