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Fix individual volume controls not being adjustable via wheel
They were blocking each others' input unnecessarily.
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@ -15,11 +15,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
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{
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private readonly VolumeMeter volumeMeterMaster;
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private void volumeChanged(double newVolume)
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{
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Show();
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schedulePopOut();
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}
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protected override bool BlockPassThroughMouse => false;
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public VolumeControl()
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{
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@ -85,6 +81,12 @@ namespace osu.Game.Graphics.UserInterface.Volume
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return false;
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}
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private void volumeChanged(double newVolume)
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{
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Show();
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schedulePopOut();
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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