Fix individual volume controls not being adjustable via wheel

They were blocking each others' input unnecessarily.
This commit is contained in:
Dean Herbert
2017-09-11 08:27:29 +09:00
parent 7d4ca40965
commit f33bd700c5

View File

@ -15,11 +15,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
{ {
private readonly VolumeMeter volumeMeterMaster; private readonly VolumeMeter volumeMeterMaster;
private void volumeChanged(double newVolume) protected override bool BlockPassThroughMouse => false;
{
Show();
schedulePopOut();
}
public VolumeControl() public VolumeControl()
{ {
@ -85,6 +81,12 @@ namespace osu.Game.Graphics.UserInterface.Volume
return false; return false;
} }
private void volumeChanged(double newVolume)
{
Show();
schedulePopOut();
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio) private void load(AudioManager audio)
{ {