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Initial game-wide replacement of scrolling playfields
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@ -614,7 +614,6 @@
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<Compile Include="Rulesets\Objects\CircularArcApproximator.cs" />
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<Compile Include="Rulesets\Objects\Drawables\ArmedState.cs" />
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<Compile Include="Rulesets\Objects\Drawables\DrawableHitObject.cs" />
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<Compile Include="Rulesets\Objects\Drawables\DrawableScrollingHitObject.cs" />
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<Compile Include="Rulesets\Scoring\HitResult.cs" />
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<Compile Include="Rulesets\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
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<Compile Include="Rulesets\Objects\Drawables\IScrollingHitObject.cs" />
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@ -665,10 +664,7 @@
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<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
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<Compile Include="Rulesets\Scoring\ScoreRank.cs" />
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<Compile Include="Rulesets\Scoring\ScoreStore.cs" />
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<Compile Include="Rulesets\Timing\LinearScrollingContainer.cs" />
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<Compile Include="Rulesets\Timing\MultiplierControlPoint.cs" />
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<Compile Include="Rulesets\Timing\ScrollingContainer.cs" />
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<Compile Include="Rulesets\Timing\SpeedAdjustmentContainer.cs" />
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<Compile Include="Rulesets\UI\ModIcon.cs" />
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<Compile Include="Rulesets\UI\Playfield.cs" />
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<Compile Include="Rulesets\UI\RulesetContainer.cs" />
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