Initial game-wide replacement of scrolling playfields

This commit is contained in:
smoogipoo
2018-01-04 18:50:17 +09:00
parent b11f4ab834
commit f34131f8f4
27 changed files with 61 additions and 948 deletions

View File

@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// <summary>
/// A line that scrolls alongside hit objects in the playfield and visualises control points.
/// </summary>
public class DrawableBarLine : DrawableScrollingHitObject<TaikoHitObject>
public class DrawableBarLine : DrawableHitObject<TaikoHitObject>
{
/// <summary>
/// The width of the line tracker.

View File

@ -12,7 +12,7 @@ using System.Collections.Generic;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableScrollingHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
where TaikoHitType : TaikoHitObject
{
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);