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Initial game-wide replacement of scrolling playfields
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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/// <summary>
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/// A line that scrolls alongside hit objects in the playfield and visualises control points.
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/// </summary>
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public class DrawableBarLine : DrawableScrollingHitObject<TaikoHitObject>
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public class DrawableBarLine : DrawableHitObject<TaikoHitObject>
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{
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/// <summary>
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/// The width of the line tracker.
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@ -12,7 +12,7 @@ using System.Collections.Generic;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableScrollingHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
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public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
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where TaikoHitType : TaikoHitObject
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{
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public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
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