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@ -82,7 +82,7 @@ namespace osu.Game.Screens.Select.Carousel
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Origin = Anchor.CentreLeft,
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Children = new Drawable[]
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{
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new DifficultyIcon(beatmap)
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new DifficultyIcon(beatmap, shouldShowTooltip: false)
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{
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Scale = new Vector2(1.8f),
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},
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@ -197,7 +197,7 @@ namespace osu.Game.Screens.Select.Carousel
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private readonly BindableBool filtered = new BindableBool();
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public FilterableDifficultyIcon(CarouselBeatmap item)
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: base(item.Beatmap, shouldShowTooltip: true)
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: base(item.Beatmap)
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{
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filtered.BindTo(item.Filtered);
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filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
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