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Return null hitwindows for non-time-based objects
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@ -229,5 +229,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
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public override Judgement CreateJudgement() => new OsuJudgement();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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