diff --git a/osu.Game/Beatmaps/IWorkingBeatmap.cs b/osu.Game/Beatmaps/IWorkingBeatmap.cs
index 61bd962648..526bc668af 100644
--- a/osu.Game/Beatmaps/IWorkingBeatmap.cs
+++ b/osu.Game/Beatmaps/IWorkingBeatmap.cs
@@ -61,7 +61,7 @@ namespace osu.Game.Beatmaps
///
/// The to create a playable for.
/// The s to apply to the .
- /// The loading timeout.
+ /// The maximum length in milliseconds to wait for load to complete. Defaults to 10,000ms.
/// The converted .
/// If could not be converted to .
IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList mods = null, TimeSpan? timeout = null);
diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs
index cf13f8a3a1..f1cbed57f1 100644
--- a/osu.Game/Screens/Edit/Editor.cs
+++ b/osu.Game/Screens/Edit/Editor.cs
@@ -93,8 +93,8 @@ namespace osu.Game.Screens.Edit
}
catch (Exception e)
{
- Logger.Error(e, "Could not load beatmap sucessfully!");
- //couldn't load, hard abort!
+ Logger.Error(e, "Could not load beatmap successfully!");
+ // couldn't load, hard abort!
this.Exit();
return;
}
diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs
index 59d2aca17d..7a8a1593b9 100644
--- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs
+++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs
@@ -331,7 +331,7 @@ namespace osu.Game.Screens.Select
}
catch (Exception e)
{
- Logger.Error(e, "Could not load beatmap sucessfully!");
+ Logger.Error(e, "Could not load beatmap successfully!");
}
}