diff --git a/osu.Game/Beatmaps/IWorkingBeatmap.cs b/osu.Game/Beatmaps/IWorkingBeatmap.cs index 61bd962648..526bc668af 100644 --- a/osu.Game/Beatmaps/IWorkingBeatmap.cs +++ b/osu.Game/Beatmaps/IWorkingBeatmap.cs @@ -61,7 +61,7 @@ namespace osu.Game.Beatmaps /// /// The to create a playable for. /// The s to apply to the . - /// The loading timeout. + /// The maximum length in milliseconds to wait for load to complete. Defaults to 10,000ms. /// The converted . /// If could not be converted to . IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList mods = null, TimeSpan? timeout = null); diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index cf13f8a3a1..f1cbed57f1 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -93,8 +93,8 @@ namespace osu.Game.Screens.Edit } catch (Exception e) { - Logger.Error(e, "Could not load beatmap sucessfully!"); - //couldn't load, hard abort! + Logger.Error(e, "Could not load beatmap successfully!"); + // couldn't load, hard abort! this.Exit(); return; } diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index 59d2aca17d..7a8a1593b9 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -331,7 +331,7 @@ namespace osu.Game.Screens.Select } catch (Exception e) { - Logger.Error(e, "Could not load beatmap sucessfully!"); + Logger.Error(e, "Could not load beatmap successfully!"); } }