Combine and simplify beatmap change logic

This commit is contained in:
Dean Herbert
2019-11-22 02:32:02 +09:00
parent a97d760afa
commit f390e558c7
3 changed files with 1 additions and 21 deletions

View File

@ -6,7 +6,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
@ -155,15 +154,6 @@ namespace osu.Game.Graphics.Containers
private class ScalingBackgroundScreen : BackgroundScreenDefault
{
private IBindable<WorkingBeatmap> beatmap;
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap)
{
this.beatmap = beatmap.GetBoundCopy();
this.beatmap.ValueChanged += _ => Next();
}
public override void OnEntering(IScreen last)
{
this.FadeInFromZero(4000, Easing.OutQuint);