Combine and simplify beatmap change logic

This commit is contained in:
Dean Herbert
2019-11-22 02:32:02 +09:00
parent a97d760afa
commit f390e558c7
3 changed files with 1 additions and 21 deletions

View File

@ -46,6 +46,7 @@ namespace osu.Game.Screens.Backgrounds
user.ValueChanged += _ => Next();
skin.ValueChanged += _ => Next();
mode.ValueChanged += _ => Next();
beatmap.ValueChanged += _ => Next();
currentDisplay = RNG.Next(0, background_count);