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Merge branch 'master' into osu-beatsnapping-grid
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@ -216,7 +216,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionHandler.HandleSelectionRequested(blueprint, state);
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private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent) => selectionHandler.HandleDrag(blueprint, dragEvent);
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private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent)
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{
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var movePosition = blueprint.ScreenSpaceMovementStartPosition + dragEvent.ScreenSpaceMousePosition - dragEvent.ScreenSpaceMouseDownPosition;
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selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, movePosition));
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}
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protected override void Dispose(bool isDisposing)
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{
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@ -0,0 +1,46 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Edit;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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/// <summary>
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/// An event which occurs when a <see cref="SelectionBlueprint"/> is moved.
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/// </summary>
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public class MoveSelectionEvent
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{
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/// <summary>
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/// The <see cref="SelectionBlueprint"/> that triggered this <see cref="MoveSelectionEvent"/>.
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/// </summary>
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public readonly SelectionBlueprint Blueprint;
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/// <summary>
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/// The starting screen-space position of the hitobject.
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/// </summary>
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public readonly Vector2 ScreenSpaceStartPosition;
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/// <summary>
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/// The expected screen-space position of the hitobject at the current cursor position.
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/// </summary>
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public readonly Vector2 ScreenSpacePosition;
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/// <summary>
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/// The distance between <see cref="ScreenSpacePosition"/> and the hitobject's current position, in the coordinate-space of the hitobject's parent.
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/// </summary>
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/// <remarks>
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/// This does not use <see cref="ScreenSpaceStartPosition"/> and does not represent the cumulative movement distance.
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/// </remarks>
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public readonly Vector2 InstantDelta;
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public MoveSelectionEvent(SelectionBlueprint blueprint, Vector2 screenSpaceStartPosition, Vector2 screenSpacePosition)
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{
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Blueprint = blueprint;
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ScreenSpaceStartPosition = screenSpaceStartPosition;
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ScreenSpacePosition = screenSpacePosition;
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InstantDelta = Blueprint.HitObject.Parent.ToLocalSpace(ScreenSpacePosition) - Blueprint.HitObject.Position;
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}
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}
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}
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@ -65,11 +65,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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#region User Input Handling
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/// <summary>
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/// Handles the selected <see cref="DrawableHitObject"/>s being dragged.
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/// Handles the selected <see cref="DrawableHitObject"/>s being moved.
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/// </summary>
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/// <param name="blueprint">The <see cref="SelectionBlueprint"/> that received the drag event.</param>
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/// <param name="dragEvent">The drag event.</param>
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public virtual void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
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/// <param name="moveEvent">The move event.</param>
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public virtual void HandleMovement(MoveSelectionEvent moveEvent)
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{
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}
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