Merge branch 'master' into seek-to-endtime-on-placement

This commit is contained in:
Dan Balasescu 2020-02-10 14:53:11 +09:00 committed by GitHub
commit f3c47dc8c9
38 changed files with 307 additions and 157 deletions

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@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public IReadOnlyList<Color4> UsableComboColours => public IReadOnlyList<Color4> UsableComboColours =>
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>() GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
.First() .First()
.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value; .GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
} }
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
@ -8,6 +9,7 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osuTK; using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{ {
@ -29,22 +31,31 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{ {
base.Update(); base.Update();
if (isPlacingEnd)
HitObject.EndTime = Math.Max(HitObject.StartTime, EditorClock.CurrentTime);
piece.UpdateFrom(HitObject); piece.UpdateFrom(HitObject);
} }
protected override bool OnClick(ClickEvent e) protected override bool OnMouseDown(MouseDownEvent e)
{ {
if (isPlacingEnd) if (isPlacingEnd)
{ {
if (e.Button != MouseButton.Right)
return false;
HitObject.EndTime = EditorClock.CurrentTime; HitObject.EndTime = EditorClock.CurrentTime;
EndPlacement(true); EndPlacement(true);
} }
else else
{ {
isPlacingEnd = true; if (e.Button != MouseButton.Left)
piece.FadeTo(1f, 150, Easing.OutQuint); return false;
BeginPlacement(); BeginPlacement();
piece.FadeTo(1f, 150, Easing.OutQuint);
isPlacingEnd = true;
} }
return true; return true;

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@ -36,6 +36,9 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects) protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
{ {
if (BlueprintContainer.CurrentTool is SpinnerCompositionTool)
return null;
var objects = selectedHitObjects.ToList(); var objects = selectedHitObjects.ToList();
if (objects.Count == 0) if (objects.Count == 0)
@ -89,6 +92,9 @@ namespace osu.Game.Rulesets.Osu.Edit
targetIndex++; targetIndex++;
} }
if (sourceObject is Spinner)
return null;
return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject); return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject);
} }
} }

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@ -13,8 +13,13 @@ namespace osu.Game.Rulesets.Osu.Objects
{ {
public class Spinner : OsuHitObject, IHasEndTime public class Spinner : OsuHitObject, IHasEndTime
{ {
public double EndTime { get; set; } public double EndTime
public double Duration => EndTime - StartTime; {
get => StartTime + Duration;
set => Duration = value - StartTime;
}
public double Duration { get; set; }
/// <summary> /// <summary>
/// Number of spins required to finish the spinner without miss. /// Number of spins required to finish the spinner without miss.

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@ -46,17 +46,20 @@ namespace osu.Game.Rulesets.Osu.Skinning
switch (osuComponent.Component) switch (osuComponent.Component)
{ {
case OsuSkinComponents.FollowPoint: case OsuSkinComponents.FollowPoint:
return this.GetAnimation(component.LookupName, true, false); return this.GetAnimation(component.LookupName, true, false, true);
case OsuSkinComponents.SliderFollowCircle: case OsuSkinComponents.SliderFollowCircle:
var followCircle = this.GetAnimation("sliderfollowcircle", true, true); var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
if (followCircle != null) if (followCircle != null)
// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x // follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
followCircle.Scale *= 0.5f; followCircle.Scale *= 0.5f;
return followCircle; return followCircle;
case OsuSkinComponents.SliderBall: case OsuSkinComponents.SliderBall:
var sliderBallContent = this.GetAnimation("sliderb", true, true, ""); var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
// todo: slider ball has a custom frame delay based on velocity
// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
if (sliderBallContent != null) if (sliderBallContent != null)
{ {

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@ -126,10 +126,10 @@ namespace osu.Game.Tests.Gameplay
{ {
switch (lookup) switch (lookup)
{ {
case GlobalSkinConfiguration global: case GlobalSkinColours global:
switch (global) switch (global)
{ {
case GlobalSkinConfiguration.ComboColours: case GlobalSkinColours.ComboColours:
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(ComboColours)); return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(ComboColours));
} }

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@ -95,7 +95,7 @@ namespace osu.Game.Tests.Skins
[Test] [Test]
public void TestGlobalLookup() public void TestGlobalLookup()
{ {
AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.Count > 0); AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.Count > 0);
} }
[Test] [Test]
@ -121,7 +121,7 @@ namespace osu.Game.Tests.Skins
public void TestEmptyComboColours() public void TestEmptyComboColours()
{ {
AddAssert("Check retrieved combo colours is skin default colours", () => AddAssert("Check retrieved combo colours is skin default colours", () =>
requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false); requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false);
} }
[Test] [Test]
@ -136,7 +136,7 @@ namespace osu.Game.Tests.Skins
AddStep("Disallow default colours fallback in source2", () => source2.Configuration.AllowDefaultComboColoursFallback = false); AddStep("Disallow default colours fallback in source2", () => source2.Configuration.AllowDefaultComboColoursFallback = false);
AddAssert("Check retrieved combo colours from source1", () => AddAssert("Check retrieved combo colours from source1", () =>
requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false); requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false);
} }
[Test] [Test]

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@ -38,8 +38,8 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestButtonShowsOnCustomisableMod() public void TestButtonShowsOnCustomisableMod()
{ {
createModSelect(); createModSelect();
openModSelect();
AddStep("open", () => modSelect.Show());
AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value); AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value);
AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded); AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded);
AddStep("select mod", () => modSelect.SelectMod(testCustomisableMod)); AddStep("select mod", () => modSelect.SelectMod(testCustomisableMod));
@ -58,19 +58,21 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("mods still active", () => SelectedMods.Value.Count == 1); AddAssert("mods still active", () => SelectedMods.Value.Count == 1);
AddStep("open", () => modSelect.Show()); openModSelect();
AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value); AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
} }
[Test] [Test]
public void TestCustomisationOpensOnModSelect() public void TestCustomisationMenuVisibility()
{ {
createModSelect(); createModSelect();
openModSelect();
AddStep("open", () => modSelect.Show());
AddAssert("Customisation closed", () => modSelect.ModSettingsContainer.Alpha == 0); AddAssert("Customisation closed", () => modSelect.ModSettingsContainer.Alpha == 0);
AddStep("select mod", () => modSelect.SelectMod(testCustomisableAutoOpenMod)); AddStep("select mod", () => modSelect.SelectMod(testCustomisableAutoOpenMod));
AddAssert("Customisation opened", () => modSelect.ModSettingsContainer.Alpha == 1); AddAssert("Customisation opened", () => modSelect.ModSettingsContainer.Alpha == 1);
AddStep("deselect mod", () => modSelect.SelectMod(testCustomisableAutoOpenMod));
AddAssert("Customisation closed", () => modSelect.ModSettingsContainer.Alpha == 0);
} }
private void createModSelect() private void createModSelect()
@ -86,6 +88,12 @@ namespace osu.Game.Tests.Visual.UserInterface
}); });
} }
private void openModSelect()
{
AddStep("open", () => modSelect.Show());
AddUntilStep("wait for ready", () => modSelect.State.Value == Visibility.Visible && modSelect.ButtonsLoaded);
}
private class TestModSelectOverlay : ModSelectOverlay private class TestModSelectOverlay : ModSelectOverlay
{ {
public new Container ModSettingsContainer => base.ModSettingsContainer; public new Container ModSettingsContainer => base.ModSettingsContainer;

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@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps.Formats
hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty); hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty);
} }
protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(" ", StringComparison.Ordinal) || line.StartsWith("_", StringComparison.Ordinal); protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(' ') || line.StartsWith('_');
protected override void ParseLine(Beatmap beatmap, Section section, string line) protected override void ParseLine(Beatmap beatmap, Section section, string line)
{ {

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@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps.Formats
if (ShouldSkipLine(line)) if (ShouldSkipLine(line))
continue; continue;
if (line.StartsWith(@"[", StringComparison.Ordinal) && line.EndsWith(@"]", StringComparison.Ordinal)) if (line.StartsWith('[') && line.EndsWith(']'))
{ {
if (!Enum.TryParse(line[1..^1], out section)) if (!Enum.TryParse(line[1..^1], out section))
{ {

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@ -64,15 +64,16 @@ namespace osu.Game.Beatmaps.Formats
private void handleEvents(string line) private void handleEvents(string line)
{ {
var depth = 0; var depth = 0;
var lineSpan = line.AsSpan();
while (lineSpan.StartsWith(" ", StringComparison.Ordinal) || lineSpan.StartsWith("_", StringComparison.Ordinal)) foreach (char c in line)
{ {
lineSpan = lineSpan.Slice(1); if (c == ' ' || c == '_')
++depth; depth++;
else
break;
} }
line = lineSpan.ToString(); line = line.Substring(depth);
decodeVariables(ref line); decodeVariables(ref line);

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@ -39,7 +39,7 @@ namespace osu.Game.Beatmaps
BeatmapSetInfo = beatmapInfo.BeatmapSet; BeatmapSetInfo = beatmapInfo.BeatmapSet;
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata(); Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
track = new RecyclableLazy<Track>(() => GetTrack() ?? GetVirtualTrack()); track = new RecyclableLazy<Track>(() => GetTrack() ?? GetVirtualTrack(1000));
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid); background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
waveform = new RecyclableLazy<Waveform>(GetWaveform); waveform = new RecyclableLazy<Waveform>(GetWaveform);
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard); storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
@ -48,7 +48,7 @@ namespace osu.Game.Beatmaps
total_count.Value++; total_count.Value++;
} }
protected virtual Track GetVirtualTrack() protected virtual Track GetVirtualTrack(double emptyLength = 0)
{ {
const double excess_length = 1000; const double excess_length = 1000;
@ -59,7 +59,7 @@ namespace osu.Game.Beatmaps
switch (lastObject) switch (lastObject)
{ {
case null: case null:
length = excess_length; length = emptyLength;
break; break;
case IHasEndTime endTime: case IHasEndTime endTime:

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@ -78,7 +78,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.MenuParallax, true); Set(OsuSetting.MenuParallax, true);
// Gameplay // Gameplay
Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01); Set(OsuSetting.DimLevel, 0.8, 0, 1, 0.01);
Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01); Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
Set(OsuSetting.LightenDuringBreaks, true); Set(OsuSetting.LightenDuringBreaks, true);

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@ -59,9 +59,9 @@ namespace osu.Game.Graphics.Containers
Track track = null; Track track = null;
IBeatmap beatmap = null; IBeatmap beatmap = null;
double currentTrackTime; double currentTrackTime = 0;
TimingControlPoint timingPoint; TimingControlPoint timingPoint = null;
EffectControlPoint effectPoint; EffectControlPoint effectPoint = null;
if (Beatmap.Value.TrackLoaded && Beatmap.Value.BeatmapLoaded) if (Beatmap.Value.TrackLoaded && Beatmap.Value.BeatmapLoaded)
{ {
@ -69,24 +69,18 @@ namespace osu.Game.Graphics.Containers
beatmap = Beatmap.Value.Beatmap; beatmap = Beatmap.Value.Beatmap;
} }
if (track != null && beatmap != null && track.IsRunning) if (track != null && beatmap != null && track.IsRunning && track.Length > 0)
{ {
currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime; currentTrackTime = track.CurrentTime + EarlyActivationMilliseconds;
timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime); timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime); effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
if (timingPoint.BeatLength == 0)
{
IsBeatSyncedWithTrack = false;
return;
}
IsBeatSyncedWithTrack = true;
} }
else
IsBeatSyncedWithTrack = timingPoint?.BeatLength > 0;
if (timingPoint == null || !IsBeatSyncedWithTrack)
{ {
IsBeatSyncedWithTrack = false;
currentTrackTime = Clock.CurrentTime; currentTrackTime = Clock.CurrentTime;
timingPoint = defaultTiming; timingPoint = defaultTiming;
effectPoint = defaultEffect; effectPoint = defaultEffect;

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@ -9,7 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Platform; using osu.Framework.Platform;
@ -22,7 +22,7 @@ using SixLabors.ImageSharp;
namespace osu.Game.Graphics namespace osu.Game.Graphics
{ {
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput public class ScreenshotManager : Component, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
{ {
private readonly BindableBool cursorVisibility = new BindableBool(true); private readonly BindableBool cursorVisibility = new BindableBool(true);

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@ -2,13 +2,18 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
@ -59,5 +64,91 @@ namespace osu.Game.Graphics.UserInterface
} }
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) }; protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) };
protected override Caret CreateCaret() => new OsuCaret
{
CaretWidth = CaretWidth,
SelectionColour = SelectionColour,
};
private class OsuCaret : Caret
{
private const float caret_move_time = 60;
private readonly CaretBeatSyncedContainer beatSync;
public OsuCaret()
{
RelativeSizeAxes = Axes.Y;
Size = new Vector2(1, 0.9f);
Colour = Color4.Transparent;
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Masking = true;
CornerRadius = 1;
InternalChild = beatSync = new CaretBeatSyncedContainer
{
RelativeSizeAxes = Axes.Both,
};
}
public override void Hide() => this.FadeOut(200);
public float CaretWidth { get; set; }
public Color4 SelectionColour { get; set; }
public override void DisplayAt(Vector2 position, float? selectionWidth)
{
beatSync.HasSelection = selectionWidth != null;
if (selectionWidth != null)
{
this.MoveTo(new Vector2(position.X, position.Y), 60, Easing.Out);
this.ResizeWidthTo(selectionWidth.Value + CaretWidth / 2, caret_move_time, Easing.Out);
this.FadeColour(SelectionColour, 200, Easing.Out);
}
else
{
this.MoveTo(new Vector2(position.X - CaretWidth / 2, position.Y), 60, Easing.Out);
this.ResizeWidthTo(CaretWidth, caret_move_time, Easing.Out);
this.FadeColour(Color4.White, 200, Easing.Out);
}
}
private class CaretBeatSyncedContainer : BeatSyncedContainer
{
private bool hasSelection;
public bool HasSelection
{
set
{
hasSelection = value;
if (value)
this.FadeTo(0.5f, 200, Easing.Out);
}
}
public CaretBeatSyncedContainer()
{
MinimumBeatLength = 300;
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
if (!hasSelection)
this.FadeTo(0.7f).FadeTo(0.4f, timingPoint.BeatLength, Easing.InOutSine);
}
}
}
} }
} }

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@ -3,6 +3,7 @@
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Utils;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
@ -29,10 +30,7 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) => AccentColour = colours.BlueLighter; private void load(OsuColour colours) => AccentColour = colours.BlueLighter;
protected override string FormatCount(double count) protected override string FormatCount(double count) => count.FormatAccuracy();
{
return $@"{count:P2}";
}
protected override double GetProportionalDuration(double currentValue, double newValue) protected override double GetProportionalDuration(double currentValue, double newValue)
{ {

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@ -82,7 +82,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
new TableColumn("max combo", Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 70, maxSize: 90)) new TableColumn("max combo", Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 70, maxSize: 90))
}; };
foreach (var statistic in score.Statistics) foreach (var statistic in score.SortedStatistics)
columns.Add(new TableColumn(statistic.Key.GetDescription(), Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 50, maxSize: 70))); columns.Add(new TableColumn(statistic.Key.GetDescription(), Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 50, maxSize: 70)));
columns.AddRange(new[] columns.AddRange(new[]
@ -150,7 +150,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
} }
}); });
foreach (var kvp in score.Statistics) foreach (var kvp in score.SortedStatistics)
{ {
content.Add(new OsuSpriteText content.Add(new OsuSpriteText
{ {

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@ -99,9 +99,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
maxComboColumn.Text = $@"{value.MaxCombo:N0}x"; maxComboColumn.Text = $@"{value.MaxCombo:N0}x";
ppColumn.Text = $@"{value.PP:N0}"; ppColumn.Text = $@"{value.PP:N0}";
statisticsColumns.ChildrenEnumerable = value.Statistics statisticsColumns.ChildrenEnumerable = value.SortedStatistics.Select(kvp => createStatisticsColumn(kvp.Key, kvp.Value));
.OrderByDescending(pair => pair.Key)
.Select(kvp => createStatisticsColumn(kvp.Key, kvp.Value));
modsColumn.Mods = value.Mods; modsColumn.Mods = value.Mods;
} }
} }

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@ -49,8 +49,9 @@ namespace osu.Game.Rulesets.Edit
[Resolved] [Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; } private IBeatSnapProvider beatSnapProvider { get; set; }
protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper; private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
private ComposeBlueprintContainer blueprintContainer;
private Container distanceSnapGridContainer; private Container distanceSnapGridContainer;
private DistanceSnapGrid distanceSnapGrid; private DistanceSnapGrid distanceSnapGrid;
private readonly List<Container> layerContainers = new List<Container>(); private readonly List<Container> layerContainers = new List<Container>();
@ -94,7 +95,7 @@ namespace osu.Game.Rulesets.Edit
new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both } new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
}); });
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(blueprintContainer = CreateBlueprintContainer()); var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(BlueprintContainer = CreateBlueprintContainer());
layerContainers.Add(layerBelowRuleset); layerContainers.Add(layerBelowRuleset);
layerContainers.Add(layerAboveRuleset); layerContainers.Add(layerAboveRuleset);
@ -142,7 +143,7 @@ namespace osu.Game.Rulesets.Edit
setSelectTool(); setSelectTool();
blueprintContainer.SelectionChanged += selectionChanged; BlueprintContainer.SelectionChanged += selectionChanged;
} }
protected override bool OnKeyDown(KeyDownEvent e) protected override bool OnKeyDown(KeyDownEvent e)
@ -174,7 +175,7 @@ namespace osu.Game.Rulesets.Edit
{ {
base.Update(); base.Update();
if (EditorClock.CurrentTime != lastGridUpdateTime && !(blueprintContainer.CurrentTool is SelectTool)) if (EditorClock.CurrentTime != lastGridUpdateTime && !(BlueprintContainer.CurrentTool is SelectTool))
showGridFor(Enumerable.Empty<HitObject>()); showGridFor(Enumerable.Empty<HitObject>());
} }
@ -210,7 +211,7 @@ namespace osu.Game.Rulesets.Edit
private void toolSelected(HitObjectCompositionTool tool) private void toolSelected(HitObjectCompositionTool tool)
{ {
blueprintContainer.CurrentTool = tool; BlueprintContainer.CurrentTool = tool;
if (tool is SelectTool) if (tool is SelectTool)
distanceSnapGridContainer.Hide(); distanceSnapGridContainer.Hide();

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@ -349,7 +349,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{ {
if (HitObject is IHasComboInformation combo) if (HitObject is IHasComboInformation combo)
{ {
var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value; var comboColours = CurrentSkin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White; AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
} }
} }

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@ -151,6 +151,8 @@ namespace osu.Game.Scoring
[JsonProperty("statistics")] [JsonProperty("statistics")]
public Dictionary<HitResult, int> Statistics = new Dictionary<HitResult, int>(); public Dictionary<HitResult, int> Statistics = new Dictionary<HitResult, int>();
public IOrderedEnumerable<KeyValuePair<HitResult, int>> SortedStatistics => Statistics.OrderByDescending(pair => pair.Key);
[JsonIgnore] [JsonIgnore]
[Column("Statistics")] [Column("Statistics")]
public string StatisticsJson public string StatisticsJson

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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected DragBox DragBox { get; private set; } protected DragBox DragBox { get; private set; }
protected Container<SelectionBlueprint> SelectionBlueprints; protected Container<SelectionBlueprint> SelectionBlueprints { get; private set; }
private SelectionHandler selectionHandler; private SelectionHandler selectionHandler;

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@ -39,7 +39,7 @@ namespace osu.Game.Screens.Edit
public readonly BindableList<HitObject> SelectedHitObjects = new BindableList<HitObject>(); public readonly BindableList<HitObject> SelectedHitObjects = new BindableList<HitObject>();
/// <summary> /// <summary>
/// The current placement /// The current placement. Null if there's no active placement.
/// </summary> /// </summary>
public readonly Bindable<HitObject> PlacementObject = new Bindable<HitObject>(); public readonly Bindable<HitObject> PlacementObject = new Bindable<HitObject>();

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@ -18,6 +18,8 @@ namespace osu.Game.Screens.Edit
private const float vertical_margins = 10; private const float vertical_margins = 10;
private const float horizontal_margins = 20; private const float horizontal_margins = 20;
private const float timeline_height = 110;
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor(); private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
private Container timelineContainer; private Container timelineContainer;
@ -32,65 +34,57 @@ namespace osu.Game.Screens.Edit
Children = new Drawable[] Children = new Drawable[]
{ {
new GridContainer mainContent = new Container
{ {
Name = "Main content",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Content = new[] Padding = new MarginPadding
{ {
new Drawable[] Horizontal = horizontal_margins,
Top = vertical_margins + timeline_height,
Bottom = vertical_margins
},
},
new Container
{
Name = "Timeline",
RelativeSizeAxes = Axes.X,
Height = timeline_height,
Children = new Drawable[]
{
new Box
{ {
new Container RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f)
},
new Container
{
Name = "Timeline content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
Child = new GridContainer
{ {
Name = "Timeline",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Content = new[]
{ {
new Box new Drawable[]
{ {
RelativeSizeAxes = Axes.Both, timelineContainer = new Container
Colour = Color4.Black.Opacity(0.5f)
},
new Container
{
Name = "Timeline content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
Child = new GridContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Content = new[] Padding = new MarginPadding { Right = 5 },
{
new Drawable[]
{
timelineContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 },
},
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
},
},
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 90),
}
}, },
} new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
},
},
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 90),
} }
} },
},
new Drawable[]
{
mainContent = new Container
{
Name = "Main content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
}
} }
}, }
RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 110) }
}, },
}; };

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@ -123,7 +123,7 @@ namespace osu.Game.Screens.Menu
Color4 defaultColour = Color4.White.Opacity(0.2f); Color4 defaultColour = Color4.White.Opacity(0.2f);
if (user.Value?.IsSupporter ?? false) if (user.Value?.IsSupporter ?? false)
AccentColour = skin.Value.GetConfig<GlobalSkinColour, Color4>(GlobalSkinColour.MenuGlow)?.Value ?? defaultColour; AccentColour = skin.Value.GetConfig<GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? defaultColour;
else else
AccentColour = defaultColour; AccentColour = defaultColour;
} }

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@ -112,7 +112,7 @@ namespace osu.Game.Screens.Menu
Color4 baseColour = colours.Blue; Color4 baseColour = colours.Blue;
if (user.Value?.IsSupporter ?? false) if (user.Value?.IsSupporter ?? false)
baseColour = skin.Value.GetConfig<GlobalSkinColour, Color4>(GlobalSkinColour.MenuGlow)?.Value ?? baseColour; baseColour = skin.Value.GetConfig<GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? baseColour;
// linear colour looks better in this case, so let's use it for now. // linear colour looks better in this case, so let's use it for now.
Color4 gradientDark = baseColour.Opacity(0).ToLinear(); Color4 gradientDark = baseColour.Opacity(0).ToLinear();

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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Utils;
namespace osu.Game.Screens.Play.Break namespace osu.Game.Screens.Play.Break
{ {
@ -85,6 +86,6 @@ namespace osu.Game.Screens.Play.Break
{ {
} }
protected override string Format(double count) => $@"{count:P2}"; protected override string Format(double count) => count.FormatAccuracy();
} }
} }

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@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited. // Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 }; platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
// the final usable gameplay clock with user-set offsets applied. // the final usable gameplay clock with user-set offsets applied.
userOffsetClock = new FramedOffsetClock(platformOffsetClock); userOffsetClock = new FramedOffsetClock(platformOffsetClock);

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@ -188,7 +188,7 @@ namespace osu.Game.Screens.Ranking.Pages
}, },
}; };
statisticsContainer.ChildrenEnumerable = Score.Statistics.OrderByDescending(p => p.Key).Select(s => new DrawableScoreStatistic(s)); statisticsContainer.ChildrenEnumerable = Score.SortedStatistics.Select(s => new DrawableScoreStatistic(s));
} }
protected override void LoadComplete() protected override void LoadComplete()

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@ -31,10 +31,10 @@ namespace osu.Game.Skinning
{ {
// todo: this code is pulled from LegacySkin and should not exist. // todo: this code is pulled from LegacySkin and should not exist.
// will likely change based on how databased storage of skin configuration goes. // will likely change based on how databased storage of skin configuration goes.
case GlobalSkinConfiguration global: case GlobalSkinColours global:
switch (global) switch (global)
{ {
case GlobalSkinConfiguration.ComboColours: case GlobalSkinColours.ComboColours:
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(Configuration.ComboColours)); return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(Configuration.ComboColours));
} }

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@ -3,8 +3,9 @@
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
public enum GlobalSkinColour public enum GlobalSkinColours
{ {
ComboColours,
MenuGlow MenuGlow
} }
} }

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@ -5,6 +5,6 @@ namespace osu.Game.Skinning
{ {
public enum GlobalSkinConfiguration public enum GlobalSkinConfiguration
{ {
ComboColours AnimationFramerate
} }
} }

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@ -68,22 +68,22 @@ namespace osu.Game.Skinning
{ {
switch (lookup) switch (lookup)
{ {
case GlobalSkinConfiguration global: case GlobalSkinColours colour:
switch (global) switch (colour)
{ {
case GlobalSkinConfiguration.ComboColours: case GlobalSkinColours.ComboColours:
var comboColours = Configuration.ComboColours; var comboColours = Configuration.ComboColours;
if (comboColours != null) if (comboColours != null)
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours)); return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
break; break;
default:
return SkinUtils.As<TValue>(getCustomColour(colour.ToString()));
} }
break; break;
case GlobalSkinColour colour:
return SkinUtils.As<TValue>(getCustomColour(colour.ToString()));
case LegacySkinConfiguration.LegacySetting legacy: case LegacySkinConfiguration.LegacySetting legacy:
switch (legacy) switch (legacy)
{ {
@ -100,6 +100,8 @@ namespace osu.Game.Skinning
return SkinUtils.As<TValue>(getCustomColour(customColour.Lookup.ToString())); return SkinUtils.As<TValue>(getCustomColour(customColour.Lookup.ToString()));
default: default:
// handles lookups like GlobalSkinConfiguration
try try
{ {
if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val)) if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val))

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
@ -10,48 +12,62 @@ namespace osu.Game.Skinning
{ {
public static class LegacySkinExtensions public static class LegacySkinExtensions
{ {
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, string animationSeparator = "-") public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-")
{ {
const double default_frame_time = 1000 / 60d;
Texture texture; Texture texture;
Texture getFrameTexture(int frame) => source.GetTexture($"{componentName}{animationSeparator}{frame}");
TextureAnimation animation = null;
if (animatable) if (animatable)
{ {
for (int i = 0; true; i++) var textures = getTextures().ToArray();
if (textures.Length > 0)
{ {
if ((texture = getFrameTexture(i)) == null) var animation = new TextureAnimation
break;
if (animation == null)
{ {
animation = new TextureAnimation DefaultFrameLength = getFrameLength(source, applyConfigFrameRate, textures),
{ Repeat = looping,
DefaultFrameLength = default_frame_time, };
Repeat = looping
};
}
animation.AddFrame(texture); foreach (var t in textures)
animation.AddFrame(t);
return animation;
} }
} }
if (animation != null) // if an animation was not allowed or not found, fall back to a sprite retrieval.
return animation;
if ((texture = source.GetTexture(componentName)) != null) if ((texture = source.GetTexture(componentName)) != null)
{ return new Sprite { Texture = texture };
return new Sprite
{
Texture = texture
};
}
return null; return null;
IEnumerable<Texture> getTextures()
{
for (int i = 0; true; i++)
{
if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}")) == null)
break;
yield return texture;
}
}
}
private const double default_frame_time = 1000 / 60d;
private static double getFrameLength(ISkin source, bool applyConfigFrameRate, Texture[] textures)
{
if (applyConfigFrameRate)
{
var iniRate = source.GetConfig<GlobalSkinConfiguration, int>(GlobalSkinConfiguration.AnimationFramerate);
if (iniRate != null)
return 1000f / iniRate.Value;
return 1000f / textures.Length;
}
return default_frame_time;
} }
} }
} }

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@ -24,8 +24,13 @@ namespace osu.Game.Tests.Visual
private void load() private void load()
{ {
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo); Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
}
LoadScreen(new Editor()); public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("Load editor", () => LoadScreen(new Editor()));
} }
} }
} }

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@ -203,6 +203,21 @@ namespace osu.Game.Users
public int ID; public int ID;
} }
[JsonProperty("monthly_playcounts")]
public UserHistoryCount[] MonthlyPlaycounts;
[JsonProperty("replays_watched_counts")]
public UserHistoryCount[] ReplaysWatchedCounts;
public class UserHistoryCount
{
[JsonProperty("start_date")]
public DateTime Date;
[JsonProperty("count")]
public long Count;
}
public override string ToString() => Username; public override string ToString() => Username;
/// <summary> /// <summary>

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@ -7,18 +7,16 @@ namespace osu.Game.Utils
{ {
/// <summary> /// <summary>
/// Turns the provided accuracy into a percentage with 2 decimal places. /// Turns the provided accuracy into a percentage with 2 decimal places.
/// Omits all decimal places when <paramref name="accuracy"/> equals 1d.
/// </summary> /// </summary>
/// <param name="accuracy">The accuracy to be formatted</param> /// <param name="accuracy">The accuracy to be formatted</param>
/// <returns>formatted accuracy in percentage</returns> /// <returns>formatted accuracy in percentage</returns>
public static string FormatAccuracy(this double accuracy) => accuracy == 1 ? "100%" : $"{accuracy:0.00%}"; public static string FormatAccuracy(this double accuracy) => $"{accuracy:0.00%}";
/// <summary> /// <summary>
/// Turns the provided accuracy into a percentage with 2 decimal places. /// Turns the provided accuracy into a percentage with 2 decimal places.
/// Omits all decimal places when <paramref name="accuracy"/> equals 100m.
/// </summary> /// </summary>
/// <param name="accuracy">The accuracy to be formatted</param> /// <param name="accuracy">The accuracy to be formatted</param>
/// <returns>formatted accuracy in percentage</returns> /// <returns>formatted accuracy in percentage</returns>
public static string FormatAccuracy(this decimal accuracy) => accuracy == 100 ? "100%" : $"{accuracy:0.00}%"; public static string FormatAccuracy(this decimal accuracy) => $"{accuracy:0.00}%";
} }
} }