Rename methods to match generally how these find-methods are named elsewhere

This commit is contained in:
Dean Herbert
2021-04-28 16:57:52 +09:00
parent 48d6c9ac4b
commit f3c7694eeb
4 changed files with 10 additions and 10 deletions

View File

@ -167,7 +167,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <param name="time">The time to find the closest snapped time to.</param>
/// <param name="beatDivisor">The beat divisor to snap to.</param>
/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
public int ClosestSnapTime(double time, int beatDivisor, double? referenceTime = null)
public int GetClosestSnappedTime(double time, int beatDivisor, double? referenceTime = null)
{
var timingPoint = TimingPointAt(referenceTime ?? time);
var beatLength = timingPoint.BeatLength / beatDivisor;
@ -182,9 +182,9 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
/// <param name="time">The time to find the closest snapped time to.</param>
/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
public int ClosestSnapTime(double time, double? referenceTime = null)
public int GetClosestSnappedTime(double time, double? referenceTime = null)
{
return ClosestSnapTime(time, ClosestBeatDivisor(time, referenceTime), referenceTime);
return GetClosestSnappedTime(time, GetClosestBeatDivisor(time, referenceTime), referenceTime);
}
/// <summary>
@ -192,9 +192,9 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
/// <param name="time">The time to find the closest beat snap divisor to.</param>
/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
public int ClosestBeatDivisor(double time, double? referenceTime = null)
public int GetClosestBeatDivisor(double time, double? referenceTime = null)
{
double getUnsnap(int divisor) => Math.Abs(time - ClosestSnapTime(time, divisor, referenceTime));
double getUnsnap(int divisor) => Math.Abs(time - GetClosestSnappedTime(time, divisor, referenceTime));
int[] divisors = BindableBeatDivisor.VALID_DIVISORS;
double smallestUnsnap = divisors.Min(getUnsnap);