diff --git a/osu.Game/GameModes/Menu/ButtonSystem.cs b/osu.Game/GameModes/Menu/ButtonSystem.cs index 25371cb506..10ccf864e6 100644 --- a/osu.Game/GameModes/Menu/ButtonSystem.cs +++ b/osu.Game/GameModes/Menu/ButtonSystem.cs @@ -84,7 +84,7 @@ namespace osu.Game.GameModes.Menu Spacing = new Vector2(-wedge_width, 0), Children = new[] { - settingsButton = new Button(@"settings", @"options", FontAwesome.gear, new Color4(85, 85, 85, 255), OnSettings, -wedge_width, Key.O), + settingsButton = new Button(@"settings", @"options", FontAwesome.gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -wedge_width, Key.O), backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -wedge_width, Key.Escape), iconFacade = new Container //need a container to make the osu! icon flow properly. { diff --git a/osu.Game/Overlays/Toolbar.cs b/osu.Game/Overlays/Toolbar.cs index b6fde4d59d..d6ac57a94c 100644 --- a/osu.Game/Overlays/Toolbar.cs +++ b/osu.Game/Overlays/Toolbar.cs @@ -61,14 +61,14 @@ namespace osu.Game.Overlays Icon = FontAwesome.gear, TooltipMain = "Settings", TooltipSub = "Change your settings", - Action = OnSettings + Action = () => OnSettings?.Invoke() }, new ToolbarButton { Icon = FontAwesome.home, TooltipMain = "Home", TooltipSub = "Return to the main menu", - Action = OnHome + Action = () => OnHome?.Invoke() }, modeSelector = new ToolbarModeSelector {