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Advance editor clock after a snapped placement
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@ -40,6 +40,9 @@ namespace osu.Game.Rulesets.Edit
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[Resolved]
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[Resolved]
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protected IFrameBasedClock EditorClock { get; private set; }
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protected IFrameBasedClock EditorClock { get; private set; }
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[Resolved]
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private IAdjustableClock adjustableClock { get; set; }
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[Resolved]
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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private BindableBeatDivisor beatDivisor { get; set; }
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@ -256,6 +259,9 @@ namespace osu.Game.Rulesets.Edit
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public void EndPlacement(HitObject hitObject)
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public void EndPlacement(HitObject hitObject)
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{
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{
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EditorBeatmap.Add(hitObject);
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EditorBeatmap.Add(hitObject);
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adjustableClock.Seek(hitObject.StartTime);
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showGridFor(Enumerable.Empty<HitObject>());
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showGridFor(Enumerable.Empty<HitObject>());
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}
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}
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