Fix initial state being wrong due to BindValueChanged call in BDL load

This commit is contained in:
Dean Herbert 2022-10-12 15:25:16 +09:00
parent ea3d08d5a0
commit f3e85d2302

View File

@ -29,9 +29,13 @@ namespace osu.Game.Rulesets.Catch.UI
{ {
} }
[BackgroundDependencyLoader(true)] [Resolved(canBeNull: true)]
private void load(Player? player) private Player? player { get; set; }
protected override void LoadComplete()
{ {
base.LoadComplete();
if (player != null) if (player != null)
{ {
showCombo.BindTo(player.ShowingOverlayComponents); showCombo.BindTo(player.ShowingOverlayComponents);