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Use unified filename for background and track during editor import
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@ -101,6 +101,9 @@ namespace osu.Game.Tests.Visual.Editing
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File.Delete(temp);
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Directory.Delete(extractedFolder, true);
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// ensure audio file is copied to beatmap as "audio.mp3" rather than original filename.
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Assert.That(Beatmap.Value.Metadata.AudioFile == "audio.mp3");
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return success;
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});
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