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https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Initial rewrite, moving API logic to SongSelect
This commit is contained in:
@ -34,8 +34,6 @@ namespace osu.Game.Screens.Select
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private const float bleed_top = FilterControl.HEIGHT;
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private const float bleed_top = FilterControl.HEIGHT;
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private const float bleed_bottom = Footer.HEIGHT;
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private const float bleed_bottom = Footer.HEIGHT;
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protected readonly Bindable<double> RecommendedStarDifficulty = new Bindable<double>();
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/// <summary>
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/// <summary>
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/// Triggered when the <see cref="BeatmapSets"/> loaded change and are completely loaded.
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/// Triggered when the <see cref="BeatmapSets"/> loaded change and are completely loaded.
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/// </summary>
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/// </summary>
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@ -122,6 +120,7 @@ namespace osu.Game.Screens.Select
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protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
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protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
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private CarouselRoot root;
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private CarouselRoot root;
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public SongSelect.DifficultyRecommender DifficultyRecommender;
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public BeatmapCarousel()
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public BeatmapCarousel()
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{
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{
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@ -145,10 +144,10 @@ namespace osu.Game.Screens.Select
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private BeatmapManager beatmaps { get; set; }
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private BeatmapManager beatmaps { get; set; }
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[Resolved]
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[Resolved]
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private IAPIProvider api { get; set; }
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private Bindable<RulesetInfo> decoupledRuleset { get; set; }
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[BackgroundDependencyLoader(permitNulls: true)]
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuConfigManager config, Bindable<RulesetInfo> decoupledRuleset)
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private void load(OsuConfigManager config)
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{
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{
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config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
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config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
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config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
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config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
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@ -162,27 +161,6 @@ namespace osu.Game.Screens.Select
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beatmaps.BeatmapRestored += beatmapRestored;
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beatmaps.BeatmapRestored += beatmapRestored;
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loadBeatmapSets(GetLoadableBeatmaps());
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loadBeatmapSets(GetLoadableBeatmaps());
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decoupledRuleset.BindValueChanged(UpdateRecommendedStarDifficulty, true);
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}
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protected void UpdateRecommendedStarDifficulty(ValueChangedEvent<RulesetInfo> ruleset)
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{
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if (api.LocalUser.Value is GuestUser)
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{
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RecommendedStarDifficulty.Value = 0;
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return;
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}
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var req = new GetUserRequest(api.LocalUser.Value.Id, ruleset.NewValue);
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req.Success += result =>
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{
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// algorithm taken from https://github.com/ppy/osu-web/blob/e6e2825516449e3d0f3f5e1852c6bdd3428c3437/app/Models/User.php#L1505
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RecommendedStarDifficulty.Value = Math.Pow((double)(result.Statistics.PP ?? 0), 0.4) * 0.195;
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};
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api.PerformAsync(req);
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}
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}
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protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable();
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protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable();
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@ -608,7 +586,12 @@ namespace osu.Game.Screens.Select
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b.Metadata = beatmapSet.Metadata;
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b.Metadata = beatmapSet.Metadata;
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}
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}
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var set = new CarouselBeatmapSet(beatmapSet, RecommendedStarDifficulty);
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BeatmapInfo recommender(IEnumerable<BeatmapInfo> beatmaps)
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{
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return DifficultyRecommender?.GetRecommendedBeatmap(beatmaps, decoupledRuleset.Value);
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}
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var set = new CarouselBeatmapSet(beatmapSet, recommender);
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foreach (var c in set.Beatmaps)
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foreach (var c in set.Beatmaps)
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{
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{
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@ -13,13 +13,13 @@ namespace osu.Game.Screens.Select.Carousel
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{
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{
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public class CarouselBeatmapSet : CarouselGroupEagerSelect
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public class CarouselBeatmapSet : CarouselGroupEagerSelect
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{
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{
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private readonly Bindable<double> recommendedStarDifficulty = new Bindable<double>();
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private Func<IEnumerable<BeatmapInfo>, BeatmapInfo> getRecommendedBeatmap;
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public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
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public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
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public BeatmapSetInfo BeatmapSet;
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public BeatmapSetInfo BeatmapSet;
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public CarouselBeatmapSet(BeatmapSetInfo beatmapSet, Bindable<double> recommendedStarDifficulty)
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public CarouselBeatmapSet(BeatmapSetInfo beatmapSet, Func<IEnumerable<BeatmapInfo>, BeatmapInfo> getRecommendedBeatmap)
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{
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{
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BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet));
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BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet));
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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Select.Carousel
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.Select(b => new CarouselBeatmap(b))
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.Select(b => new CarouselBeatmap(b))
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.ForEach(AddChild);
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.ForEach(AddChild);
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this.recommendedStarDifficulty.BindTo(recommendedStarDifficulty);
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this.getRecommendedBeatmap = getRecommendedBeatmap;
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}
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}
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protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
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protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
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@ -37,14 +37,8 @@ namespace osu.Game.Screens.Select.Carousel
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{
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{
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if (LastSelected == null)
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if (LastSelected == null)
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{
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{
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return Children.OfType<CarouselBeatmap>()
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var recommendedBeatmapInfo = getRecommendedBeatmap(Children.OfType<CarouselBeatmap>().Where(b => !b.Filtered.Value).Select(b => b.Beatmap));
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.Where(b => !b.Filtered.Value)
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return Children.OfType<CarouselBeatmap>().Where(b => b.Beatmap == recommendedBeatmapInfo).First();
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.OrderBy(b =>
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{
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var difference = b.Beatmap.StarDifficulty - recommendedStarDifficulty.Value;
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return difference >= 0 ? difference * 2 : difference * -1; // prefer easier over harder
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})
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.FirstOrDefault();
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}
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}
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return base.GetNextToSelect();
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return base.GetNextToSelect();
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@ -36,6 +36,9 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Online.API;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Online.API.Requests;
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namespace osu.Game.Screens.Select
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namespace osu.Game.Screens.Select
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{
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{
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@ -80,6 +83,7 @@ namespace osu.Game.Screens.Select
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
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protected BeatmapCarousel Carousel { get; private set; }
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protected BeatmapCarousel Carousel { get; private set; }
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private DifficultyRecommender difficultyRecommender;
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private BeatmapInfoWedge beatmapInfoWedge;
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private BeatmapInfoWedge beatmapInfoWedge;
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private DialogOverlay dialogOverlay;
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private DialogOverlay dialogOverlay;
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@ -107,6 +111,8 @@ namespace osu.Game.Screens.Select
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// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
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// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
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transferRulesetValue();
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transferRulesetValue();
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AddInternal(difficultyRecommender = new DifficultyRecommender());
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AddRangeInternal(new Drawable[]
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AddRangeInternal(new Drawable[]
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{
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{
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new ResetScrollContainer(() => Carousel.ScrollToSelected())
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new ResetScrollContainer(() => Carousel.ScrollToSelected())
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@ -156,6 +162,7 @@ namespace osu.Game.Screens.Select
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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SelectionChanged = updateSelectedBeatmap,
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SelectionChanged = updateSelectedBeatmap,
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BeatmapSetsChanged = carouselBeatmapsLoaded,
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BeatmapSetsChanged = carouselBeatmapsLoaded,
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DifficultyRecommender = difficultyRecommender,
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},
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},
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}
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}
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},
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},
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@ -780,6 +787,64 @@ namespace osu.Game.Screens.Select
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return base.OnKeyDown(e);
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return base.OnKeyDown(e);
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}
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}
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public class DifficultyRecommender : Component
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{
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[Resolved]
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private IAPIProvider api { get; set; }
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private Dictionary<RulesetInfo, double> recommendedStarDifficulty = new Dictionary<RulesetInfo, double>();
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private int pendingAPIRequests = 0;
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[BackgroundDependencyLoader]
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private void load()
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{
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updateRecommended();
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}
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private void updateRecommended()
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{
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if (pendingAPIRequests > 0)
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return;
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if (api.LocalUser.Value is GuestUser)
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return;
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rulesets.AvailableRulesets.ForEach(rulesetInfo =>
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{
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var req = new GetUserRequest(api.LocalUser.Value.Id, rulesetInfo);
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req.Success += result =>
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{
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// algorithm taken from https://github.com/ppy/osu-web/blob/e6e2825516449e3d0f3f5e1852c6bdd3428c3437/app/Models/User.php#L1505
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recommendedStarDifficulty[rulesetInfo] = Math.Pow((double)(result.Statistics.PP ?? 0), 0.4) * 0.195;
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pendingAPIRequests--;
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};
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req.Failure += _ => pendingAPIRequests--;
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pendingAPIRequests++;
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api.Queue(req);
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});
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}
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public BeatmapInfo GetRecommendedBeatmap(IEnumerable<BeatmapInfo> beatmaps, RulesetInfo currentRuleset)
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{
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if (!recommendedStarDifficulty.ContainsKey(currentRuleset))
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{
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updateRecommended();
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return null;
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}
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return beatmaps.OrderBy(b =>
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{
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var difference = b.StarDifficulty - recommendedStarDifficulty[currentRuleset];
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return difference >= 0 ? difference * 2 : difference * -1; // prefer easier over harder
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}).FirstOrDefault();
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}
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}
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private class VerticalMaskingContainer : Container
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private class VerticalMaskingContainer : Container
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{
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{
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private const float panel_overflow = 1.2f;
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private const float panel_overflow = 1.2f;
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