Avoid casting by accepting all Playfields but throwing on a bad choice

This commit is contained in:
Dean Herbert
2022-10-11 16:54:41 +09:00
parent 6ab29a62d0
commit f41b79688f
3 changed files with 5 additions and 6 deletions

View File

@ -5,7 +5,6 @@
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
@ -38,6 +37,6 @@ namespace osu.Game.Rulesets.Catch.Edit
return base.CreateHitObjectBlueprintFor(hitObject);
}
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox((CatchPlayfield)Composer.Playfield);
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
}
}