Adjust SettingsItem to accommodate new default value indicator

This commit is contained in:
Bartłomiej Dach
2021-10-15 22:44:28 +02:00
parent 818f35c35f
commit f422ebb281
4 changed files with 90 additions and 23 deletions

View File

@ -4,6 +4,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays;
@ -29,9 +30,10 @@ namespace osu.Game.Tests.Visual.Settings
Value = "test"
}
};
restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single();
});
AddUntilStep("wait for loaded", () => textBox.IsLoaded);
AddStep("retrieve restore default button", () => restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single());
AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
AddStep("change value from default", () => textBox.Current.Value = "non-default");
@ -41,6 +43,41 @@ namespace osu.Game.Tests.Visual.Settings
AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
}
[Test]
public void TestSetAndClearLabelText()
{
SettingsTextBox textBox = null;
GridContainer settingsItemGrid = null;
RestoreDefaultValueButton<string> restoreDefaultValueButton = null;
AddStep("create settings item", () =>
{
Child = textBox = new SettingsTextBox
{
Current = new Bindable<string>
{
Default = "test",
Value = "test"
}
};
});
AddUntilStep("wait for loaded", () => textBox.IsLoaded);
AddStep("retrieve components", () =>
{
settingsItemGrid = textBox.ChildrenOfType<GridContainer>().Single();
restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single();
});
AddStep("set non-default value", () => restoreDefaultValueButton.Current.Value = "non-default");
AddAssert("default value button next to control", () => settingsItemGrid.Content[1][0] == restoreDefaultValueButton);
AddStep("set label", () => textBox.LabelText = "label text");
AddAssert("default value button next to label", () => settingsItemGrid.Content[0][0] == restoreDefaultValueButton);
AddStep("clear label", () => textBox.LabelText = default);
AddAssert("default value button next to control", () => settingsItemGrid.Content[1][0] == restoreDefaultValueButton);
}
/// <summary>
/// Ensures that the reset to default button uses the correct implementation of IsDefault to determine whether it should be shown or not.
/// Values have been chosen so that after being set, Value != Default (but they are close enough that the difference is negligible compared to Precision).
@ -64,9 +101,9 @@ namespace osu.Game.Tests.Visual.Settings
Precision = 0.1f,
}
};
restoreDefaultValueButton = sliderBar.ChildrenOfType<RestoreDefaultValueButton<float>>().Single();
});
AddUntilStep("wait for loaded", () => sliderBar.IsLoaded);
AddStep("retrieve restore default button", () => restoreDefaultValueButton = sliderBar.ChildrenOfType<RestoreDefaultValueButton<float>>().Single());
AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);