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Add back/obsolete old AddNested() method
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@ -134,9 +134,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
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}
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protected override void AddNested(DrawableHitObject hitObject)
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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base.AddNested(hitObject);
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base.AddNestedHitObject(hitObject);
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switch (hitObject)
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{
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@ -146,13 +146,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
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}
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protected override void ClearNested()
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protected override void ClearNestedHitObjects()
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{
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base.ClearNested();
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base.ClearNestedHitObjects();
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strongHitContainer.Clear();
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}
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protected override DrawableHitObject CreateNested(HitObject hitObject)
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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{
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switch (hitObject)
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{
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@ -160,7 +160,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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return CreateStrongHit(strong);
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}
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return base.CreateNested(hitObject);
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return base.CreateNestedHitObject(hitObject);
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}
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// Normal and clap samples are handled by the drum
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