Make osu/taiko/catch use Ok+Great

This commit is contained in:
smoogipoo
2020-09-29 17:16:55 +09:00
parent cd895c792c
commit f439c1afbc
27 changed files with 53 additions and 84 deletions

View File

@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
mods = Score.Mods;
fruitsHit = Score.Statistics.GetOrDefault(HitResult.Perfect);
fruitsHit = Score.Statistics.GetOrDefault(HitResult.Great);
ticksHit = Score.Statistics.GetOrDefault(HitResult.LargeTickHit);
tinyTicksHit = Score.Statistics.GetOrDefault(HitResult.SmallTickHit);
tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);

View File

@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchJudgement : Judgement
{
public override HitResult MaxResult => HitResult.Perfect;
public override HitResult MaxResult => HitResult.Great;
/// <summary>
/// Whether fruit on the platter should explode or drop.

View File

@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
{
switch (result)
{
case HitResult.Perfect:
case HitResult.Great:
case HitResult.Miss:
return true;
}