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Make osu/taiko/catch use Ok+Great
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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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{
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mods = Score.Mods;
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fruitsHit = Score.Statistics.GetOrDefault(HitResult.Perfect);
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fruitsHit = Score.Statistics.GetOrDefault(HitResult.Great);
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ticksHit = Score.Statistics.GetOrDefault(HitResult.LargeTickHit);
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tinyTicksHit = Score.Statistics.GetOrDefault(HitResult.SmallTickHit);
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tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
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{
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public class CatchJudgement : Judgement
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{
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public override HitResult MaxResult => HitResult.Perfect;
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public override HitResult MaxResult => HitResult.Great;
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/// <summary>
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/// Whether fruit on the platter should explode or drop.
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
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{
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switch (result)
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{
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case HitResult.Perfect:
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case HitResult.Great:
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case HitResult.Miss:
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return true;
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}
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