Make osu/taiko/catch use Ok+Great

This commit is contained in:
smoogipoo
2020-09-29 17:16:55 +09:00
parent cd895c792c
commit f439c1afbc
27 changed files with 53 additions and 84 deletions

View File

@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (countHit >= HitObject.RequiredGoodHits)
{
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good);
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok);
}
else
ApplyResult(r => r.Type = HitResult.Miss);

View File

@ -211,7 +211,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
tick.TriggerResult(false);
}
var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Good : HitResult.Miss;
var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : HitResult.Miss;
ApplyResult(r => r.Type = hitResult);
}